Seth Priebatsch: The game layer on top of the world

Seth Priebatsch: The game layer on top of the world. The Game Layer on Top of the World by Seth Priebatsch. At TEDxBoston, Seth Priebatsch presents the fact that Facebook and Twitter has already captured our social lives on the web – the “social layer” on top of the real world. He looks at the next layer in progress: the “game layer”, a pervasive net of behavior-steering game dynamics that will reshape education and commerce. The dynamics are:

  • Appointment dynamic – A dynamic in which to succeed, one must return at a predefined time to take a predetermined action. For example, Farmville, happy hour.
  • Influence and status – The ability of one player to modify the behavior of another’s actions through social pressure. For example, Xbox Achievement.
  • Progression dynamic – A dynamic in which success is granularly displayed and measured through the process of completing itemized tasks. For example, World of Warcraft.
  • Communal discovery – A dynamic wherein an entire community is rallied to work together to solve a challenge. For example, Digg.

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